The Metacom platform makes it easy to perform concerts online, but you can't see singers singing with fans from all over the world in the Metacom. Even an ultra-low latency CDN can have a delay of more than 1 second. As a result, there will be big mistakes during chorus, resulting in a poor user experience. This is also the challenge of achieving the goal of the meta-universe: immersive, low latency, and anywhere participation. There is an urgent need for stronger performance and computing technology support, and it also has high requirements for VR/AR hardware technology and streaming media technology.
Network and computing technologies, including 5G/6G networks, cloud computing and edge computing, are the key to helping the meta-universe achieve high synchronization and low latency interaction, and are the focus of many enterprises.
The meta-universe needs more data and more data computing power to allow users to enter a virtual world with high synchronization and low latency. This is inseparable from the support of network and computing technology. Big data is the oil of the digital economy that builds the meta-universe, and data computing is the engine. Whether it is physical computing or rendering modeling, data coordination and synchronization, artificial intelligence and motion capture and other diverse capabilities, computing is essential. The speed of cloud and edge computing also affects the speed of metaverse development. Cloud computing and edge computing can therefore be seen as the twin engines of the meta-universe.
Cloud computing and edge computing play different roles in the meta-universe. The core of cloud computing is to coordinate more computing resources, so that users can obtain unlimited computing resources to reduce costs and increase efficiency. It is not limited by time and space, and has great advantages in processing non-time-driven information. For example, in the game platform, cloud service capabilities can enable game practitioners and business parties to provide one-stop services, reduce costs under the premise of rapid cloud games, and quickly build a cloud game platform. Cloud computing is developing rapidly, while edge cloud computing is still in its infancy.
Edge computing is an extension of cloud computing, which places computing near the edge of data sources or objects, shortens communication links, and solves problems such as traffic congestion in the center and lack of computing resources caused by the explosive growth of intelligent terminals. Provides faster and more efficient demand response and has an advantage in handling sensitive information over a long period of time.
For example, in VR live broadcasting, slow, card and paste are the pain points of the industry, and edge computing can greatly improve the rendering image quality, shorten the communication link, achieve low latency within 20ms, and greatly improve the real-time and accuracy of interactive operations. Cloud computing and edge computing belong to the important computing power of the meta-universe, but edge computing has higher requirements for real-time, security and other aspects, and faces greater challenges.
In the future, many Internet applications such as social networking, e-commerce, education, games, and payment will have new ways of presenting themselves in the meta-universe. And computing power will be the basis for presenting this new situation.
Before the meta-universe wave, the main income of IDC service providers was ToB or ToG, and more profit sources were groups. By cloud service manufacturers technology research and development expenditure, business development and other needs to be large investment, cloud computing business is also facing commercialization bottlenecks, many cloud service providers are currently in the increase of revenue does not increase profit or even loss. With the deepening of the meta-universe technology and the need for advanced digital foundations, cloud computing will further evolve in the future, so as to integrate more deeply with more technology fields, and bring new increments to the original B/G business of cloud service manufacturers. In addition, liquidating through the C-terminal is also an option, but it is not easy.
In essence, cloud manufacturers have always been far away from C-end users, even in today's meta-universe, cloud edge computing is mostly to provide services and technical support at the back end, and it can rarely be directly converted into products directly used by C-end users.
According to the latest data, China meta space-related IT spending is expected to reach nearly $200 billion in 2025, and will see a compound growth rate of 20.2 percent in 2021-2025 . , accounted for the largest proportion of cloud computing expenditures, accounted for about 42.24% of the total expenditure, reached 81.4 billion U.S. dollars; games followed closely behind, with at 26 percent and at $50.3 billion. AR/VR sector accounted for 10%, 19.2 billion U.S. dollars; AI spending accounted for 8%, $16.3 billion; Big data spending accounted for 13%, $25.5 billion . These figures indicate that meta-universe-related IT spending will continue to grow in the coming years, especially in the cloud computing and gaming sectors, showing the great potential and development prospects of the meta-universe-related market.
Cloud computing and edge computing will also continue to increase in the future, providing support for the development of the meta-universe.