The main difference between multi -line game server and single -line game server is their network architecture and connection.
Multi -line game server:
Multi -line connection:
Multi -line game servers usually use multiple independent network lines to connect to different Internet backbone networks or data centers. Such a design helps decentralized network traffic and improves the stability and availability of connection.
Geographical distribution node:
Multi -line game servers may set multiple geographical distribution nodes worldwide, and each node is connected to different network lines. This can reduce the network delay between the player and the server and improve the global game experience.
Load balancing:
Multi -line game servers are usually equipped with load balancing systems to ensure that player traffic is evenly distributed to different lines and servers. This helps reduce the load of a single line or server and improve the overall performance.
Defense performance:
Due to multiple network lines, multi -line game servers may have the ability to resist network attacks (such as DDOS attacks). The setting of multiple lines makes it difficult for attacks to affect the overall service through a single path.
Single -line game server:
Single network connection:
Single -line game servers are usually only connected to a network line or Internet backbone network. This may cause the server to be easily affected during network failures or attacks.
Geographical limitations:
The geographical location of a single -line game server may be relatively limited, which may lead to high network latency in some regions. This may have a certain impact on the global multiplayer game experience.
The simpler network structure:
Single -line game servers usually have a simple network structure, and management and maintenance are relatively easy. This may be a reasonable choice for small game projects or limited budgets.
Applicable to small -scale projects:
Single -line game servers may apply to small -scale game projects, especially in the initial development stage. For the case with a small number of players and a limited geographical distribution, single -line servers may be an affordable solution.
When selecting a multi -line game server or a single -line game server, we need to weigh according to the scale, geographical distribution, delayed sensitivity, and budget. Large -scale and global multiplayer online games are usually more inclined to choose multi -line game servers to provide better performance and global coverage. And small -scale projects or games with limited geographical ranges may meet the demand through a single -line game server.